Baldur’s Gate 3 Developer Suggests Future RPG Could Leverage Generative AI Resources Derived from Exclusive Data

**Larian Studios’ Stance on Generative AI in Game Development**
Larian Studios, famed for their celebrated RPGs such as the *Divinity* series, has recently clarified their stance on utilizing generative AI tools in the creation of their upcoming game. During a Reddit AMA, CEO Swen Vincke addressed worries that arose after earlier remarks about the studio’s trials with AI technologies. Initially, Vincke hinted that generative AI could support the creation of concept art and other preliminary production materials. However, after receiving criticism, he reassessed this position, assuring fans that AI-generated content would not feature in the final product.
Vincke asserted that Larian will completely avoid using generative AI for concept art, reinforcing the studio’s dedication to traditional artistic methods. “To clarify and eliminate any doubt, we’ve opted not to employ genAI tools during the concept art phase,” he stated. This choice reflects an awareness of the consequences and criticisms tied to the use of AI, especially regarding copyright and the sources of training data.
Nonetheless, Larian is investigating how generative AI, when exclusively trained on their proprietary material, could enhance elements of the development process. Vincke noted that while generative AI won’t yield creative assets for *Divinity*, the technology could aid in refining concepts and boosting development efficiency. He highlighted the necessity of ensuring that any generative AI utilized complies with copyright regulations and has the consent of original creators.
**Machine Learning Applications Beyond Art**
The head of machine learning at the studio, Gabriel Bosque, provided insight into the practical uses of machine learning (ML) within Larian, particularly concerning cinematics and animation. He mentioned that ML is integrated into their pipeline to improve actor performances through techniques such as cleaning and retargeting motion capture data. This application is crucial, as it demonstrates a method by which AI can enhance human creativity without superseding it, thereby maintaining the game’s artistic quality and integrity.
Historically, game developers have used algorithms and procedural generation to aid in crafting expansive game worlds. However, as technology advances, the ability to produce AI-generated content that satisfies industry standards has come under examination. Concerns regarding the quality and suitability of generative AI outputs continue, especially in domains like NPC dialogue and artistic assets.
**Quality Over Automation**
Writers at Larian have explicitly mentioned that generative AI has not shown efficacy in creating dialogue or content at the quality they demand. Writing director Adam Smith disclosed that efforts to generate text via AI resulted in unsatisfactory outputs. He humorously contrasted his initial drafts, regardless of their roughness, favorably with AI-generated content, underscoring the significance of nuanced human writing in RPG storytelling.
Art director Alena Dubrovina also stressed the studio’s dedication to quality. She reaffirmed their intention not to use AI for producing game assets or models, as they believe such content would not meet the established artistic standards of *Divinity*.
**Conclusion**
Larian Studios is cautiously navigating the changing landscape of generative AI. By focusing on quality and creative integrity, they aim to integrate AI as a tool for enhancing development processes rather than jeopardizing human creativity. With a commitment to transparency and ethical practices, Larian’s approach may set an example for other studios seeking to balance technological advancement and artistic tradition in game development.